Quality links you should know about, having to do with Maya, and mel:
'Official':
'Unofficial':
'Books'
Got any other suggestions? Let me know...
'Official':
- Autodesk's site. (So long Alias...)
- Maya Documentation: Online, for multiple versions.
- Current release notes
- Autodesk Subscription - Need to log in here first
- Autodesk Maya e-Learning - Can find podcasts buried in here.
- Ask Autodesk forums.
These sites appear to be down, or lost to the Autodesk takeover.
- Autodesk Support & Service (need to log in here first to access the next two items)
- The Maya Annex
- Maya Podcasts (in the Annex)
- Maya's 'Bonus Tools'
- Maya Station blog. (I *think* this can be considered official)
- Autodesk Area Maya Forum
- Autodesk Area Maya Python Forum
- Autodesk Area Maya SDK Forum
'Unofficial':
- Creative Crash's Maya forums.
- CG Society's (CGTalk) Maya forums.
- Maya Wiki over at tokeru.com. And they have a pile more links.
- Brian Ewerts mel page (great stuff!). I leared a lot from this page when I was just getting started with mel.
- python_inside_maya Google Group.
- List of Script Editor Replacements.
- ::SOuP : SOuP is a collection of nodes for Maya that are based on the principles of building a flexible, non-destructive procedural pipeline.
'Books'
- Scripting\Programming:
- Maya Python for Games and Film (Amazon), Homepage (with code examples)
- As of this authoring, the more current book for authoring Python code in Maya. Gives a good overview of Python itself, how it integrates in Maya, Object Oriented Programming, touches on PyMel, authoring UI's with Qt, how data works in Maya, & designing scripted plugins via the API. While it doesn't get as in-depth into the API stuff as 'Complete Maya Programming', this is all written in Python (compared to the former which is all c++), which makes it far more approachable. Definitely the book to get.
- Complete Maya Programming
- I've read this, recommended.
- Complete Maya Programming Volume 2
- MEL Scripting for Maya Animators
- I've read this, recommended.
- Processing: A Programming Handbook for Visual Designers and Artists
- I've read this, recommended. It focuses on the Processing programming language (wrapper around Java), but it has direct application to mel, and is a great overview to the world of programming and scripting.
- Maya Python for Games and Film (Amazon), Homepage (with code examples)
- Rigging
- Inspired 3D Advanced Rigging and Deformations
- Inspired 3D Character Setup
- The 'Inspired' series of books always seem to have some good fundamentals in them. Good place to start for character setup \ rigging.
Got any other suggestions? Let me know...