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How can I play a sequence of images as a movie?

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Simple overview:
  • Make sure your image sequence follows this naming convention : imageName.#.iff
  • Where the # is a non-padded number. Like myImage.1.iff, myImage.2.iff, etc.
  • Create a poly plane.
  • Create a surfaceShader, assign it to the plane. These ignore the scene lighting.
  • Create a file node connected to the .outColor attr of the surfaceShader.
  • Point the 'Image Name' to any image in your sequence.
  • Check on "Use Image Sequence".
  • If you want to offset the image sequence, you can enter a value in the 'Frame Offset' field. Note, this is opposite to the expected behavior: If you want to offset the image sequence by 30 frames into the future (to the right), you would enter -30. A value of positive 30 would offset it back in time by 30 frames (to the left).
Make sure the viewport is in texture mode: The image sequence should scrub along with the time slider.

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