Simple overview:
- Make sure your image sequence follows this naming convention :
imageName.#.iff
- Where the
#
is a non-padded number. LikemyImage.1.iff
,myImage.2.iff
, etc. - Create a poly plane.
- Create a
surfaceShader
, assign it to the plane. These ignore the scene lighting. - Create a
file
node connected to the.outColor
attr of thesurfaceShader
. - Point the 'Image Name' to any image in your sequence.
- Check on "Use Image Sequence".
- If you want to offset the image sequence, you can enter a value in the 'Frame Offset' field. Note, this is opposite to the expected behavior: If you want to offset the image sequence by 30 frames into the future (to the right), you would enter -30. A value of positive 30 would offset it back in time by 30 frames (to the left).