Creating history on a node (like a polygonal object) creates what's called an "Intermediate Object", but I prefer to call it the 'pre-deformed shape', since that's what it really is. For example, applying a deformer to a poly sphere will give this nodal connection:
If you 'delete history' on this mesh, it will bake the deformer into the mesh, and remove the intermediate object.
However, if you were to duplicate this mesh, you'll now have a duplicate of the
I've logged this as a bug in Maya 2015. To clean them up in the meantime is to find all the intermediate objects in the scene, and delete those that have no connections.
itermediateObject mesh shape -> deformer node -> mesh shapeWith both the
intermediateObject mesh shape
and the mesh shape
both children of the parental transform. The intermediate object is by default hidden both from camera view, and from the shape-node view in the Outliner. To make it visible, you need to select the transform and access 'Edit Deformers -> Display Intermediate Objects'. You may need to collapse/open any Outliner hierarchies at that point to make them show up.If you 'delete history' on this mesh, it will bake the deformer into the mesh, and remove the intermediate object.
However, if you were to duplicate this mesh, you'll now have a duplicate of the
intermediateObject mesh shape
node as well, but no more connections to maintain the history: If you delete history on this dupe, the intermediateObject mesh shape
will persist due to the lack of connections. And they start to pile up.I've logged this as a bug in Maya 2015. To clean them up in the meantime is to find all the intermediate objects in the scene, and delete those that have no connections.